I just keep having this problem and I can't use the emulator at all. but if I shut down my computer and start it again, I most likely have this problem again: my emulator working terribly slow.Īny ideas would be appreciated. So if I keep my computer in stand by and then use the Emulator it works for days.
My emulator finally starts working normal randomly and I don't have this problem until the first windows restart/shut down-start.
Emulator is slow and I get "The application may be doing too much work on its main thread." What is more interesting, I even created a new project with only one/blank Activity, I launched it and I have the same problem. I made tests, I looked for huge images/background images, no I don't use any. It is a remodelled export version of the company's Family Computer (FC) platform in Japan, commonly known as the Famicom and distributed by Hyundai Electronics (now SK. I checked all over Internet and I checked my app, it's not doing too much work on the main thread. Nintendo (NES) Emulators for Windows The Nintendo Entertainment System (NES) is an 16-bit third-generation home video game console produced, released, and marketed by Nintendo. Ajo u lirua në Japoni në vitin 1985, SHKP është konsideruar të jetë më e mirë gaming console të kohës së vet, kjo console ka ndihmuar të rigjallëruar industrinë e lojrave, me SHKP, Nintendo paraqiti një model tashmë të standarde të biznesit të licencimit zhvilluesit e. Skipped x frames"Īnd yes, X is a number much higher than 100 mostly. Hyrje në SHKP: Sistemi argëtuese Nintendo është një 8 bit lojë video konsol prodhuar nga Nintendo. Not sure if this has been posted already or not, but I wanted to bring this to your attention.My emulator freezes and I keep getting this message "The application may be doing too much work on its main thread. In the previous version the auto-fire is working flawlessly. Not sure how many games are broken but more then 10+ that I have discovered so far.
I gave these ones specifically because I noticed them right away. If you have a chance you can test it out on these roms. I confirmed this is a bug in 1.1.1.29 because when I reverted back to the old version 1.1.0.25 the auto-fire works again in those games and the many countless others that are broken. Not sure if this has been posted as of yet. Other games like TMNT2 work fine but these are just 3 where the auto-fire has stopped working in game. If you want to see this bug in action try playing all 3 of these games back to back I'm not going to list them all, but its hit and miss.
A lot of the games for some reason the auto-fire function doesn't work in the games anymore. I just wanted to post a BIG BUG that I found in v1.1.1.29.
Yeah yeah, I can just stick with that, but it doesn't have stero, it doesn't have the hq3x filter, and it doesn't have the built in Game Genie code library like yours does. At this point, I'd be content just to have the individual volume sliders from NNNester_J. I get that you're all about being "minimal" but this is different from what I was asking for before here ~ ~ with the panning sliders. Despite living in the midst of the entertainment era, and having an infinity of alternatives to hang out, more and more users are drawing their attention to retro games. even an emulator as old as NNNester_J 0.23 from like, 2000, has had this feature.
x, Amiga, Syllable or Mac OS X machine and executes programs intended for the old 8-bit computers. Note: Emulator will freeze for a few seconds while the filters are being calculated when reSID is first selected. I know you said no to doing the whole pan slider thing like what's in NotSoFatso for Winamp (and Disch's old emulator, Schpune.īut seriously, even just having volume sliders for the Square1, Square 2, Triangle, Noise, PCM and stuff would be great because then I'd actually be able to tone down sounds that are way too overpowering in some games. Unit 01, 15/F, Chevalier Commercial Center, No. Sure would have been nice if there was even at least an option of individual volume sliders for each instrument.